THE PENITENT
Original narrative design concept
GAME PITCH
Game Genre: action-adventure, survival horror, single player
After Jo left Havenworth, an island home to the “world’s most revolutionary prison,” where guard and inmate live in the same community, she swore to never look back. But when the island goes dark and Jo receives an urgent message that the childhood best friend she abandoned is in danger, she must return home and confront the island’s hidden horrors and everything she left behind.
OPENING CINEMATIC
"Happy Independence Day, Ag."
Before the gameplay begins, a flashback cinematic establishes the world and characters of The Penitent. On Havenworth Island, teenagers Jo and Aggie roast marshmallows on the beach, dreaming of escape, while their fathers search for them in the dark.

CHARACTERS
AGGIE
Jo's childhood best friend. Missing on Havenworth Island.
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PHIL
Prison guard on.
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Combat Barks
The Penitent
"He who is penitent is almost innocent." — Seneca
An original game concept set on an island prison where inmate and guard live together as one community. It is an experiment that goes horribly wrong. Here the PC, Jo, returns to the island after years away and confronts a prison guard, who begins to show her the experiment's dark results.

Branching Dialogue
Lyla
"We lost a lot of good stuffed animals today, thanks to cowards like you."
Lyla is a short game I built in Twine. You, a single parent, must navigate the branching dialogue to coax your daughter out of her blanket fort to her bed. But be warned: your seven-year-old is wise beyond her years.


