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Linear Dialogue


 

Cinderveil Manor

The Penitent
 

"He who is penitent is almost innocent." — Seneca

An original game concept set on an island prison where inmate and guard live together as one community. It is an experiment gone wrong. Here the PC, Jo, returns to the island after years away and confronts a prison guard, who begins to show her the experiment's dark results. 

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Branching Dialogue

Simple Sabotage

"Maybe the corporate overlords don't have our best interests in mind."

 

A branching Twine narrative about corporate sabotage — inspired by a real 1944 OSS field manual.

Lyla

"We lost a lot of good stuffed animals today, thanks to cowards like you."

Lyla is a short game I built in Twine. You, a single parent, must navigate the branching dialogue to coax your daughter out of her blanket fort to her bed. But be warned: your seven-year-old is wise beyond her years.

Combat Barks

The Penitent - Jo vs. Phil

Combat barks for the PC's first fight with the enemy NPC Phil. 

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