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A short horror game about a woman hiding from her boyfriend in the one place no one dares to go.
A branching Twine narrative about corporate sabotage — inspired by a real 1944 OSS field manual.

A branching dialogue game about bedtime negotiations with a six-year-old who is wiser than she has any right to be.
I'm Cote, a narrative designer and novelist published by Farrar, Straus & Giroux and Simon & Schuster. My debut novel was a finalist for the PEN/Robert W. Bingham Prize and won the High Plains Book Award.
I bring a storytelling sensibility to games - built on player choice, consequential dialogue, and indelible characters.
Let's build a world together.

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